MU College of Computer Studies Empowers STEM-IT Students with Networking and UI/UX Bootcamp
The MU College of Computer Studies continues to bridge the gap between classroom theory and industry practice. On March 2, 2026, the college hosted a specialized bootcamp for MU Senior High School STEM-IT students at the CCS Computer Applications and Learning Center (CALC). This initiative, now in its second consecutive year, has become a cornerstone of the college’s outreach. This year’s event was hosted and facilitated by the CCS Local Student Council (LSC) Officers, serving as a key component of the CCS LSC's official Program of Activities. By integrating this bootcamp into their annual calendar, the student leaders have ensured a sustainable tradition of mentorship and technical excellence.
The event provided students with an immersive look into two pillars of the digital world: Physical Infrastructure (Basic Networking) and Human-Centered Design. Immersion with physical infrastructure was led by Dr. Rolysent K. Paredes, a Cisco Certified Academy Instructor. The networking session moved beyond abstract concepts. Students engaged in the tactile side of technology, learning the precision required in hardware configuration. The students were taught to identify and arrange internal wiring according to global industry standards. Also, the participants gained hands-on experience in crimping Ethernet cables and using cable testers to verify connectivity, the essential skills for any aspiring network engineer.
From physical infrastructure, the students’ experience shifted to digital experience as they immerse into UI/UX design with Figma. The session was led by CCS Third-year BSIT students, Ms. Joyce Marie D. Alegrado and Mr. Jericho Jhonas R. Arada. The session was facilitated a high-energy workshop on User Interface (UI) Design using Figma, an industry-leading tool. The participants were guided through understanding visual hierarchy and element placement, moving beyond static images to simulate real-world usability, functionality, and navigation, and testing how a user would interact with their digital creations.


























